Mar 29, 2007, 02:40 PM // 14:40 | #21 |
Wilds Pathfinder
Join Date: May 2006
Guild: Hooded Reavers of Eternal Life(Ankh)
Profession: R/
|
Just a small thing. I'd like it if towns and outposts weren't designed just to be annoying with the merchant at one end and storage at the other.
|
Mar 29, 2007, 03:07 PM // 15:07 | #22 |
Frost Gate Guardian
Join Date: Dec 2005
Location: Tyria
Guild: Astral Guard [AG]
Profession: W/R
|
as already stated, more armor customization. I don't mean a different set of stats for every set of armor..just MORE armors, much more..not 12 sets of warrior armor for 1.1million gw players to share, maybe 30 sets of armor for each class.
If thats too many, then give us the ability to REALLY customize our armor. Clones in an MmO are ftl! Same for weapons, a virtual moulding system would probably be the best feature any mmo rpg could ever introduce. Imagine a 100% unique weapon/shield/focus/armor set. wishfull thinking, there isn't a game Dev' team in the world that could implement such a hughly sort after ad important tool into a game, so forget it. i give it at least 4-5 years before rpg makers catch on with this "give us MORE customization" thing we gamers keep asking them for. |
Mar 29, 2007, 08:22 PM // 20:22 | #23 |
Ascalonian Squire
Join Date: Feb 2007
Profession: W/R
|
Continuation of GW1's graphical style. Measured use of glow and bloom adds a cinematic feel, but I would hate to see GW fall into the trend of current games that have plasticy textures, lumpy normal mapping, and washed-out bloom.
Spell effects in GW1 are easy to recognize + aesthetically pleasing, but some of them could be beefed up. Fireball does as much damage as 1 hit of Meteor Shower, but looks weaker than Flare. Dynamic animation blending would be nice too. Last edited by Sol Solus; Mar 29, 2007 at 08:25 PM // 20:25.. |
Mar 29, 2007, 09:25 PM // 21:25 | #24 |
Frost Gate Guardian
Join Date: Jul 2006
Location: NJ, USA
Guild: Dragons Will Eat Your [Face]
Profession: R/Mo
|
Having Guild Halls have a larger purpose would make sense. Not just a place where we meet and it has a bunch of useless NPCs. It was suggested in another thread, but having the Guild Hall become "under siege" and you have to defend it. If you lose, you lose the Hall until of course, you take it back.
|
Mar 29, 2007, 09:30 PM // 21:30 | #25 |
Academy Page
Join Date: Mar 2007
Guild: The Other Hand
Profession: W/R
|
I hope that you get to keep everyone on friends list. I play with my guildies alot idk if id find em that well. I also wonder if your guild stays the same, meaning everyone is on the list still.
|
Mar 29, 2007, 09:48 PM // 21:48 | #26 | |
Frost Gate Guardian
Join Date: Jul 2006
Location: NJ, USA
Guild: Dragons Will Eat Your [Face]
Profession: R/Mo
|
Quote:
|
|
Mar 29, 2007, 10:42 PM // 22:42 | #27 |
Ascalonian Squire
Join Date: Feb 2006
Location: Canada
Guild: BRAT
Profession: R/
|
- mounts
- auction house or outpost where u can spam ur sales - swim/ climb/ jump off of hills - customizable armour and hair - level cap 50-70 - mounts |
Mar 29, 2007, 10:48 PM // 22:48 | #28 |
Banned
Join Date: Nov 2006
Location: New York City
Guild: Phantom Flux (FLUX)
Profession: A/
|
1.) No Cap leveling over 20. That type of grinding is for players of WOW - and they are nerds with no life.
2.) Character Migration - Not allowng them in to make the unwealthy players smile cause they can't afford ascended armor like everyone else is dumb. |
Mar 29, 2007, 10:58 PM // 22:58 | #29 |
Academy Page
Join Date: Mar 2007
Guild: The Other Hand
Profession: W/R
|
I agree on the chars not coming from the first game cuz you wouldnt be able to get the char back because of the no lvl cap. but as with the lvl cap i dont really care if it is there or not. but im sure they are still gonna have a limit on the attribute points, they wouldnt let us in pvp lol.
|
Mar 29, 2007, 11:08 PM // 23:08 | #30 |
Wilds Pathfinder
Join Date: Nov 2006
Guild: I War Torn I [Torn]
Profession: N/Me
|
i want to fight a giant, one that you have to climb and stab on the way up
colossus.........o ya.... pick a fight with someone acting like a retard in pve, and everyone can sit there and watch us go at it fist fight, if you don't have weapons in your hands I want the drunk guys in pre searing proph to come back not one NPC has the same face and body fat.....characters....... !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!a house instead of a storage!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!we need this!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! crank button like warriors use, but its for every proff./race press it and u run faster ,cast faster, ect. Last edited by Tide to Go; Mar 29, 2007 at 11:14 PM // 23:14.. |
Mar 29, 2007, 11:11 PM // 23:11 | #31 | |
Academy Page
Join Date: Mar 2007
Guild: The Other Hand
Profession: W/R
|
Quote:
|
|
Mar 30, 2007, 12:12 AM // 00:12 | #32 |
Wilds Pathfinder
Join Date: Dec 2005
Location: Chicago, IL
Guild: Black Belt Jones
Profession: R/Me
|
Some of these suggestions are good, but - no offense - some of them just don't belong in Guild Wars. I'm all for change and new features, but if the overall "spirit" of the game changes too much I'm going to lose interest. Why don't we keep thing like this within reason of the spirit of Guild Wars (it is a strategy game, after all), and leave the action game and WoW-style RPG stuff to games that are designed to be those types of games. We don't want GW to stop being what it is, do we?
I mean...giant multi-story beasts, climbing, etc. are great......in action games. Mounts and houses are great.......in RPGs. Not in Guild Wars (IMHO). Auction houses would be nice...I'm really, REALLY sick of trade spam, and selling things just takes too long. Weather, day/night cycles, and other ambient stuff would be cool. Maybe a slightly higher level cap, but if max-leveling becomes time-prohibitive I won't play...I have other things going on in my life. That's a big reason I have no use for other MMOs like WoW. I'd like to see the ability to assign a formation to your heroes...keep those monks in back! More customization would be good, but there are technical limitations to that to a point. Perhaps some kind of texturing in addition to just dying colors? Last edited by Dex; Mar 30, 2007 at 12:22 AM // 00:22.. |
Mar 30, 2007, 01:49 PM // 13:49 | #33 | |
Wilds Pathfinder
Join Date: Apr 2005
Location: In the clouds
Guild: [Sage]
Profession: E/
|
Quote:
I would like to see the auction house implemented. I don't even bother to try to WTS stuff anymore. I sell it all to the merchant no matter how valuable it is. However, I think a lot of thought need to be put into how they do an auction house. If done poorly it could feasibly ruin the economy. Say an item is selling for a pretty stable price at around 2k. Then someone who doesn't care about price list his for 1.5k. The next person sees his price and puts up their item at 1K. Then next person at 500g....and on down to pennies. How will we be able to keep a price stable? Think ectos. What if someone started farming them and selling them dirt cheap just to make a quick buck? What would this do to the economy? How will the auction house "regulate" this? |
|
Mar 30, 2007, 02:27 PM // 14:27 | #34 |
Lion's Arch Merchant
Join Date: Mar 2007
Profession: D/W
|
People wouldnt sell them at a lower price because they know they can get more for it, they've just got to look. Most people probably wouldnt follow because they know they can also sell the ecto's at a higher price.
All these suggestions are good, but im not sure if all of them are practical. It is so hard to animate a lot of these things, and it would just drive up the req for the computer. |
Mar 30, 2007, 02:37 PM // 14:37 | #35 |
Banned
Join Date: Feb 2006
Location: Rotterdam (The Netherlands)
Guild: Rotterdam Pride
Profession: Mo/
|
doublehanded swords, power rings (for casters), more combo skills, more then 8 skills that you can use, but in a way that it wont be overpowered
|
Mar 30, 2007, 02:38 PM // 14:38 | #36 | |
Wilds Pathfinder
Join Date: Apr 2005
Location: In the clouds
Guild: [Sage]
Profession: E/
|
Quote:
|
|
Mar 30, 2007, 02:40 PM // 14:40 | #37 |
Ascalonian Squire
Join Date: Jul 2006
Location: England
Profession: W/
|
I don't want a level cap increase as Guild Wars is more fun than WoW as the persons skill is more important than your level.
|
Mar 30, 2007, 03:45 PM // 15:45 | #38 |
Ascalonian Squire
Join Date: Feb 2007
Location: Israel
Guild: Looking for a serious one :)
Profession: Me/Mo
|
only thing GW needs right now is the ability to jump/climb/swim, and an open world instead of instances IMO
|
Mar 30, 2007, 03:58 PM // 15:58 | #39 |
Jungle Guide
Join Date: May 2005
Location: USA
Guild: Karr's Castle
Profession: W/E
|
I'm totally excited about GW2, here are some things I'd be interested in seeing:
|
Mar 30, 2007, 06:03 PM // 18:03 | #40 |
Krytan Explorer
Join Date: Sep 2006
Location: Dead Isle
Guild: Farmers Of Woe [FoW]
Profession: W/
|
HAHAHAHA WE CAN TAKE our oLD chars to EoTN! Woot! read the press release!
|
All times are GMT. The time now is 07:52 AM // 07:52.
|